My first Rust: Hello OpenGL
My first Rust program is a port of Joe Groff’s “Hello World” sample from his Modern OpenGL tutorial. That’s here, and worth reading:
My first trick was to port the original from GLUT and GL2 to somehing closer to what I would have available in Rust. That means SDL and GLES2. That was pretty straightforward, because I know SDL pretty well already. Here you go:
So then I did something close to a straight port of that to Rust syntax. Along the way I had to add some stuff to rust-sdl and rust-opengles to make certain features available:
So don’t even think about compiling it without applying those five patches and writing your own
draw_elements_buffered, which I won’t be submitting in its current form because its entirely the wrong way to do it. Just read along if you’re interested.
So I’m sure I’m doing plenty of things in a non-Rusty way because its all still new. And some stuff I’m really having a hard time getting my head around, like the difference between the different kinds of pointers, and why I can’t convert a
&mut[u8] to a
&[u8]. But I’ll get there, I’m sure.
So next is to get this all cleaned up and try and write something a bit more real.